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Maize

Robert Gar Posted by Robert Gar.


Maize

Canadian studio Finish Line Games is known only for a racing action movie for four Cel Damage - in other words, in the genre of adventure developers, without a year, a week. Even if the authors of Myst , having collected a million dollars for the production of Obduction , could not offer anything outstanding, what can we expect from debutants? They are either a joke or seriously advised to consult with a psychotherapist, a priest and an old lady-kitten before buying their game. Is it in Canada so joking or are we dealing with unprecedented modesty?

Like any detective story, where it is necessary to restore past events in order to get to the bottom of the truth, Maize begins with a mess in the head. Why did the hero wake up in the middle of a cornfield between a farm, a silo tower and the entrance to the bunker, who guessed to block off the passages in the undergrowth with boxes of oranges and why report that pressing Q is a completely useless occupation? It's like someone will press it. Well, maybe just to check it out. But what if? "Do as much as you like with Q - it's still useless," the game says carefully.

Usually jokes impose creative impotence: you know, an overly intricate story with hints is unknown to what, intentionally complicated gameplay, to spend more time with it ... Fortunately, Maize is honest with the player in all its manifestations, including the script. The anecdote about two scientists who mistakenly created a reasonable corn, gradually shifts the emphasis on the relationship of the academic tandem. But his life and work are not portrayed directly, but indirectly through portraits on the walls, details of everyday life and hilarious polemics in the notes. 

The first Michurin, Bob Maktavish, is narcissistic, eccentric and somewhat reminiscent of US President Donald Trump(Donald Trump). To his titles and degrees, he certainly adds "Esq.", He dreams of turning a secret project into an amusement park, and sometimes he shamelessly squanders the budget: how is the firefighter evacuation plan for you from a cubist artist? But Bob's colleague, Ted, is focused on work and completely devoid of a sense of humor, so that both characters themselves form a fun pair. In addition to wandering around the places of their scientific fame, the hero must understand what is happening here and when exactly the experiments on the selection of corn turned into the ravings of the addict.

To warm up the excitement, Finish Line Games every minute discourages other actors and situations. Here the walking ears are arguing about life, so their queen asks you for help through the ventilation grid, and in the underground laboratory a toy Russian robot-bear named Vladdi opens his mouth. Be sure, you will not hear so many bundles of adjectives "dumb" and "American" at any concert of Mikhail Zadornov. To the hero, Vladdi refers only to stupid idiot, and all his actions are commented on with causticity, worthy of a better application. "You're gathering too much stupid trash," "Dumb American rubbish never works as it should", "Go there yourself, you stupid idiot, and I'll wait when you're wrong" - that's only part of his lines, but even enough to understand: a partner of a bear - so-so. Nevertheless, some puzzles without Vladdi can not be solved.

As the story develops, Maize becomes more complicated topographically - say, it sends it from the corn field to the underground bunker with a leap of rooms, corridors and pipes of the nuclear reactor - this does not affect the complexity of the tasks. Realizing what their essence is, mechanically stuffing inventory to everyone in order to apply the collected if not with the help of the mind, then by the method of banal search. What is both bad and good. On the one hand, burned quest fans, who know how to combine incongruous and unravel the undefined, risk disappointing - they are a serious call from Maizewill not receive. When, in response to the inclusion of a huge mechanism, the inscription appears: "Perhaps you have just done something important", this, you will agree, is frivolous. On the other hand, thanks to humor and simplicity, the game will surely appeal to newcomers who are only acquainted with the genre.

Of course, from time to time there is a complete absurdity, but at the same time the game is internally logical: every object can be used only once, for all its place will be found. That is, do not ask why you need a sports suit and a sweaty headband or that gives a basin filled with corn oil. Just do with the objects everything they allow to do with themselves - you can not make a mistake here, but an important one is highlighted on the contour. Orange boxes, which at first annoy no less than the eternally hamy and creaking hinged bear, help to avoid attacks of topographical cretinism, and even Vladdi himself relieves depression. It's better to grumble the Russian robot than the gloomy ambient, from which the cats scratch their souls and it seems that they are about to start frightening out ghosts jumping out of the darkness. 

Main advantageMaize - in that it destroys stereotypes. It seems that the employees of Finish Line Games and first took up the genre, but podi you - they swallow their work in one go. The simplicity of tasks is mitigated by absurdity, and humor sometimes resembles "Monty Python" and never slips into vulgarity. Here, even from cliches like the Russian bear, quite successful Hochma are extracted. The story is banal - did the scientists do a lot of harm in the games? - but with relief characters and a dot arrangement over i. Finally, while other developers advenchur press for seriousness and confusing gameplay, the authors of "Corn" extremely humanize it and make it accessible to anyone. 

Pros: in its own logical and organic world; simple mechanics, you do not have to puzzle over problems for a long time; Interesting characters and sometimes good jokes. 

Cons: monotony of tasks and lack of Russian translation - some jokes, notes and dialogues can not be understood without knowing the language.